Created by the designer of Digital: A Love Story, Analogue: A Hate Story is a sequel in the sense that it uses essentially the same dynamic, but thematically quite different. It is also, in some ways, a tragedy, a form of story rare in games.
The backdrop to the story is that you have been sent to a lost generation ship -- a slower-than-light spacecraft, large enough to support a community of people over the generations it will take to travel to a star system with a habitable planet. It was lost long ago, and your own civilization evidently has FTL. No one is alive on the ship, and your task is to discover the reasons for this.
You spend some of your time in a text-entry console, issuing commands to the ship's central computer; and much of it reading messages recorded in the central computer by the long-dead inhabitants of the craft. But in addition, you communicate with two AIs -- *Hyun-ae, and *Mute. Both are represented as attractive, anime-style women, with a large number of still images for each, which are swapped to represent changes in mood and expression.
In principle, either AI can "search the records," pulling out additional ones for you based on ones you "show" them to express interest; this is a clever conceit on the part of the designer, allowing her to unfold the story over time. The messages tell a rather harrowing story of political intrigue that ultimately explains how the ship was lost. In addition to this, you develop relationships with the AI that, at least in some endings, involve romance -- the game is not a Japanese-style dating sim, but there's an element of that here.
It's visually far more impressive than the earlier game, though of course it's still carried in text and static images; and as with the earlier game, the writing and story-telling are impressive. The only issue I had was trying to keep the unfamiliar names of the Korean characters straight.
Analogue: A Hate Story is a 2012 Indiecade nominee.