A Visual Novel about breaking up with your girlfriend? That's indie in more ways than one -- we're dipping into indie music territory here. This is a game for everybody who's been in a bad relationship that lingered on more than it should have, which should cover just about everybody in attendance. The backstory is vague enough that you can impose yourself into the role of the protagonist, who is struggling with ending a courtship that isn't exactly healthy. The game plays out as a series of conversations with the young lady supplemented by your own interior monologue. Occasionaly you're prompted to choose between two options, which usually either relent and placate her or push towards ending your entanglement. The game's short so exploring the various options doesn't take much time, and the dialogue is well written and easily identifiable with. The pixel art has a clean and appealing style to it but the tinny chip music wears thin after a while. Instead I'd recommend some early Elliott Smith to set the mood. With that in mind, give it a shot and come back for spoilers and musings. I'll promise to not pull out my acoustic guitar.
I tend to view things through the lens of addiction and have a penchant for junkie-folk so naturally when I saw this was about a bad relationship the drug corollary was evident. After exploring the various options I eventually came to the hospital ending which proved me right and made the connection explicit. This game isn't as much about addiction as it is about the difficulty of quitting an addiction. It's easy enough to cave into the girl's pleadings and follow the path of no resistance, but to completely rid yourself of her you have to constantly and consistently say no to her. The double entendres in the text also point to addiction and the protagonist's conflicted desire to leave. Hopefully if you play with this mindset it might clear up some of the more esoteric moments. If you have any alternate theories, feel free to post them in the comments section.